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Collaboration between Coventry University and Ericsson to Bring Learning to the Mobile Age


A collaboration between Coventry University and Ericsson is set to bring learning to the mobile age. Ericsson will make it possible for teachers to give live lessons to up to a half-million students online. From their smartphones, students can listen and interact with the lecturer and tutors who are also online.

This is a cloud service that is based on IMS architecture: IP Multimedia Subsystem, an industry standard for multimedia communication; and the service In-Game communication from Ericsson, which provides an enriched voice experience for users. By basing the In-Game solution on Ericsson’s IMS product portfolio, services can be scaled for a potentially unlimited number of users, with telecom-grade availability and security.

Coventry University has established itself as an institution on the cutting edge of learning.  The Serious Games Institute at Coventry University was set up to conduct research and development into future solutions in education. Tim Luft, Director of the Serious Games Institute, said: “We wanted to work with Ericsson to transform our current range of mobile applications into an interactive experience for our many thousands of mobile learners. Many people who now take short courses on their mobiles have been limited to static images and recorded audio or video.

“We want to change that, and we hope that the expertise provided by Coventry University and Ericsson will help to improve the experience of our learners by allowing them to interact in a number ways, perhaps by listening to a live keynote speech through a smart phone or sharing course notes with a tutor,” said Luft.

Magnus Furustam, Head of Core & IMS at Business Unit Networks at Ericsson, says: “Gaming for entertainment has been a driver for hardware and software technology for the last 10 years, and younger generations are familiar with how to use it. Together with Coventry University we will combine our forethought in gaming technology with education, and take online education to a new dimension.”

An earlier project led by the Serious Games Institute included an initiative to digitize a host of Shakespeare archive materials and to open up access through a smart phone browser.


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